The Treasure Basket is made of sturdy wicker, strong enough for a sitting baby to lean an elbow on without flipping the basket. It is approximately fourteen inches across and four or five inches deep. It has straight sides, and is filled with objects of varying tactile qualities for babies to enjoy.
Why should plastic be avoided for babies? It offers very little sensory stimulation; even if plastic items vary in size and colour, they still smell, taste, and feel like plastic. Natural objects on the contrary possess a wide variety of sensory properties, and many therefore are perfect for the Treasure Basket. As a baby notices a seashell or lemon, then picks it up to explore with gums and tongue, she simultaneously catches its texture, colour, scent and flavour. Many everyday household articles also afford a variety of sensory experience and can be popped into the Treasure Basket as well. As a baby shakes or bangs a whisk or a bunch of keys, he notices the sounds he has produced as well as the sensations in his arm and hand. Such actions strengthen cognitive development and motor control.
The Vikings used their expertise in sailing and warfare to capture slaves and seize treasure, but they also established trading connections. Viking traders opened new trade routes through the Baltic and Russia into the rich markets of Byzantine and Muslim central and western Asia. The Vale of York hoard is evidence of the Vikings’ contacts across western Europe and beyond. Most of the coins in the hoard are Anglo-Saxon, some are Viking and others are Islamic coins from central Asia. Other precious metal objects were made in Ireland, Russia and mainland Europe.
The centuries AD 300–1100 witnessed great change in Europe. The Roman Empire broke down in the west, but continued as the Byzantine Empire in the east. People, objects and ideas travelled across the continent, while Christianity and Islam emerged as major religions. By 1100, the precursors of several modern states had developed. Europe as we know it today was taking shape. Room 41 gives an overview of the period and its peoples. Its unparalleled collections range from the Atlantic Ocean to the Black Sea, and from North Africa to Scandinavia. The gallery`s centrepiece is the Anglo-Saxon ship burial at Sutton Hoo, Suffolk – one of the most spectacular and important discoveries in British archaeology.
Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature`s description, roll on the appropriate row and columns of the proper table.
When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. Treasure can include coins, goods, and items. Creatures can have varying amounts of each, as follows.
Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature`s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Some creatures have double, triple, or even quadruple standard treasure; in these cases, roll for each type of treasure two, three, or four times.
The creature collects no treasure of its own.
Some creatures have quirks or habits that affect the types of treasure they collect. These creatures use the same treasure tables, but with special adjustments.
Some entries for goods or items include notes that limit the types of treasure a creature collects.
When a note includes the word “only,” the creature goes out of its way to collect treasure of the indicated type. Treat all results from that column as the indicated type of treasure.
Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.
On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
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This treasure chest has an intriguing story to tell - of colonialism, culture, trade and trickery! It comes from the Asante Empire, which thrived from 1750 onwards, in what is now modern day Ghana.
This copper-covered chest was used by for storing items of value or importance (gold jewellery, fine cloth and ceremonial swords). However, when the chest was taken from the Asante by British Army officers in 1896, at the end of the Asante war, it was empty! The Asante knew the British would steal valuable items as spoils of war, so they hid them, leaving behind the empty treasure chest.
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